Learn Blender Simulations the Right Way

£29.99

Learn Blender Simulations the Right Way

Transform your artistic vision into stunning, realistic simulations with Blender 4.0

Internet and digital media: arts and performance Digital animation Computer science

Author: Stephen Pearson

Dinosaur mascot

Language: English

Published by: Packt Publishing

Published on: 28th April 2025

Format: LCP-protected ePub

ISBN: 9781836200048


Key Features

Gain in-depth knowledge of each physics-based simulation that Blender has to offer

Construct advanced fire, smoke, and liquid animations using Blender’s built-in Mantaflow system

Create nine different realistic animations with step-by-step guides using every simulation in Blender

Purchase of the print or Kindle book includes a free PDF eBook

Book Description

Ready to unleash the power of visual effects? From explosive movie scenes to mind-bending game animations, this second edition pushes Blender 4.0+ beyond what you thought possible. Featuring a brand-new chapter on combining multiple simulations for a burning effect and updated guidance on rendering with EEVEE, this book takes your Blender expertise to new heights. While Blender excels in 3D modeling and animation, this guide focuses specifically on VFX, helping you master realistic simulations using EEVEE and Cycles. You'll explore five physics-based simulations—Fluid, Rigid Body, Soft Body, Cloth, and Dynamic Paint—learning essential settings, troubleshooting techniques, and practical workflows. Through nine hands-on projects, including fire, waterfalls, and explosions, you’ll develop the skills to create stunning digital effects. Written by a VFX specialist who has taught thousands through best-selling courses, this book will help you build an impressive portfolio of professional-quality VFX projects in Blender and bring your creative visions to life!

What you will learn

Create a realistic campfire simulation with sparks and motion blur

Simulate a chaotic explosion using smoke, fire, and particle effects

Implement Fluid simulation for a waterfall with waves and foam

Use the Soft Body system to simulate a sphere moving through obstacles

Apply Cloth physics to animate a waving flag attached to a pole with ropes

Master the Rigid Body system to create a Rube Goldberg machine-like animation

Animate painting effects and raindrops using Dynamic Paint

Combine multiple simulation effects to create a burning effect animation

Who this book is for

This book is for VFX artists, 3D artists, game designers, and Blender artists who want to improve their skill set and learn all about the wonderful world of computer-generated physics simulations. Having a good grasp of the Blender interface is necessary to get started.

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