Law, Video Games, Virtual Realities

£39.99

Law, Video Games, Virtual Realities

Playing Law

Popular culture Media studies Sociology Politics and government Methods, theory and philosophy of law Law and society, sociology of law IT and Communications law / Postal laws and regulations Social law and Medical law Philosophy Digital and information technologies: Legal aspects Computer science

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Collection: TechNomos

Language: English

Published by: Routledge

Published on: 20 October 2023

Format: LCP-protected ePub

ISBN: 9781000987836


This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings.

Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space.

Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.

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