Guide to Designing Curricular Games

£129.50

Guide to Designing Curricular Games

How to "Game" the System

Educational psychology Educational equipment and technology, computer-aided learning (CAL)

Author: Janna Jackson Kellinger

Dinosaur mascot

Collection: Advances in Game-Based Learning

Language: English

Published by: Springer

Published on: 19th October 2016

Format: LCP-protected ePub

Size: 1 Mb

ISBN: 9783319423937


Introduction

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply Alex Trebek (host of Jeopardy) wearing a mask. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

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