Gamified Education

£109.50

Gamified Education

Innovating Learning Through Play and Technology

Education Educational equipment and technology, computer-aided learning (CAL)

Authors: Muralidhar Kurni, Ramesh Krishnamaneni, Srinivasa K. G.

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Collection: Education

Language: English

Published by: Springer

Published on: 4th February 2026

Format: LCP-protected ePub

ISBN: 9783032047182


Gamified Education – Innovating Learning Through Play and Technology

Explores how gamification is reshaping education by integrating game-based design, motivational science, and emerging technologies. The book covers theoretical foundations, instructional strategies, and practical implementations that enhance learner engagement, improve knowledge retention, and foster inclusive and ethical learning environments.

It addresses the application of gamification across diverse educational contexts—from traditional classrooms and online platforms to professional training and digital learning ecosystems—equipping readers with both conceptual insights and actionable frameworks.

Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructional designers, and innovation leaders seeking to transform learning through purposeful play. Drawing on global case studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive and accessible guide to designing impactful gamified learning experiences.

Whether adopted as a scholarly reference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives in education and beyond.

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