Gamification of Work

£138.95

Gamification of Work

The Use of Games in the Workplace

Business and Management

Author: Emmanuelle Savignac

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Language: English

Published by: Wiley-ISTE

Published on: 18 January 2017

Format: LCP-protected ePub

Size: 498 Kb

ISBN: 9781119384557


Introduction to Gamification

Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”.

Purpose of the Book

In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces.

Critical Perspectives

We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.

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