Gamification in Learning and Education

£139.50

Gamification in Learning and Education

Enjoy Learning Like Gaming

Educational psychology Educational equipment and technology, computer-aided learning (CAL)

Authors: Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

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Collection: Advances in Game-Based Learning

Language: English

Published by: Springer

Published on: 19th September 2017

Format: LCP-protected ePub

Size: 6 Mb

ISBN: 9783319472836


Overview

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission.

Contents

Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

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