Gamification and Inclusion

£119.50

Gamification and Inclusion

Challenges of 21st-Century Education

Educational strategies and policy: inclusion Early childhood care and education Teaching of students with physical impairments or disabilities Teaching skills and techniques Educational equipment and technology, computer-aided learning (CAL) Clinical psychology

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Collection: Inclusive Learning and Educational Equity

Language: English

Published by: Springer

Published on: 26th September 2025

Format: LCP-protected ePub

ISBN: 9783031983900


Introduction

This volume addresses issues related to inclusive education and gamification and offers practical ideas for using games and gamified learning as effective methodological tools in inclusive education and in promoting inclusion in education.

The work is structured into a predominantly theoretical section, and an applicative, illustrative one. The first part shows how gamification renders the educational context more inclusive and efficient by drawing on recent approaches to identify educators' attitudes towards inclusion, and by proposing ways to build pro-inclusive attitudes and behaviors among educators at all educational levels. It also discusses challenges and solutions to ensure the right to education for all in the context of online education and for advancing curriculum innovation ideas to foster inclusion.

The second part of the volume promotes inclusive attitudes and behaviors among educators and educational resource developers by providing examples of best practices, and methodological suggestions on using gamification to foster and promote inclusion in class and other educational environments.

The volume addresses an issue that is of main concern across the globe, namely ensuring the right to education for all learners, and helps building 21st century skills and empowering learners with special needs, including gifted students. It appeals to specialists in education and therapy, educational technology developers, and researchers.

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