Gamification and Design Thinking in Higher Education

£19.99

Gamification and Design Thinking in Higher Education

Case Studies for Instructional Innovation in the Economics Classroom

Philosophy and theory of education Educational psychology Higher education, tertiary education Open learning, distance education Teaching of a specific subject

Authors: Carmen Bueno Munoz, Nuria Hernandez Nanclares, Luis R. Murillo Zamorano, José Ángel López Sánchez

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Collection: Routledge Research in Higher Education

Language: English

Published by: Routledge

Published on: 6 December 2023

Format: LCP-protected ePub

ISBN: 9781003852537


Overview

This book analyzes the use of gamification and design thinking in higher education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students.

Key Insights

Using two in-depth examples, the authors show that the introduction of a gamified design in a design thinking activity can be a powerful tool to enhance the experiences of students in the teaching-learning process of a subject; motivate participants in a design thinking activity in the university environment; and enhance skills such as creativity, critical thinking and problem-solving, and collaboration, widely demanded in the labor market. Further, they examine how gamification and design thinking in the educational field can enable both the motivation and engagement of students and promote behavioral changes that materialize as a boost in learning outcomes and academic performance.

Audience and Relevance

Providing valuable recommendations and insights into the analysis, design and development, and implementation and evaluation of gamified design thinking activities to be carried out in higher education, as well as examining relevant ethical issues, the book will appeal to scholars, researchers, academic faculty, and educators working in the field of higher education, and with interests in educational psychology and theories of learning.

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