Gamification

£159.50

Gamification

Using Game Elements in Serious Contexts

Economic theory and philosophy Business mathematics and systems Network hardware

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Collection: Progress in IS

Language: English

Published by: Springer

Published on: 4th October 2016

Format: LCP-protected ePub

Size: 1 Mb

ISBN: 9783319455570


Introduction

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations.

Contents

In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds.

Target Audience

The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.

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