Games, Learning, and Society

£41.00

Games, Learning, and Society

Learning and Meaning in the Digital Age

Educational equipment and technology, computer-aided learning (CAL)

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Collection: Learning in Doing: Social, Cognitive and Computational Perspectives

Language: English

Published by: Cambridge University Press

Published on: 11th June 2012

Format: LCP-protected ePub

Size: 2 Mb

ISBN: 9781139507752


Introduction

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date.

Contributors

The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others.

Significance

Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

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