Games and Narrative: Theory and Practice

£149.50

Games and Narrative: Theory and Practice

Cognition and cognitive psychology Graphical and digital media applications Human–computer interaction

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Collection: International Series on Computer, Entertainment and Media Technology

Language: English

Published by: Springer

Published on: 7th December 2021

Format: LCP-protected ePub

Size: 9 Mb

ISBN: 9783030815387


Introduction and Overview

This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it.

Section 1: Narrative Design and Theory

The first section deals with narrative design and theory.

Section 2: Social and Cultural Studies

The second section includes social and cultural studies on game narrative.

Section 3: Technologies and Approaches

The third section focuses on new technologies and approaches for the topic.

Section 4: Practices and Case Studies

The fourth section presents practices and case studies.

Final Section: Industry Cases

The final section provides industry cases from professionals.

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