GameMaker Fundamentals

£49.99

GameMaker Fundamentals

Learn GML Programming to Start Making Amazing Games

Games development and programming

Author: Ben Tyers

Dinosaur mascot

Collection: Professional and Applied Computing

Language: English

Published by: Apress

Published on: 12th November 2022

Format: LCP-protected ePub

Size: 19 Mb

ISBN: 9781484287132


Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.

Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.

On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.

What You Will Learn

Review core programming features required for sound knowledge of GameMaker

Master how to combine GML to orchestrate game actions

Utilize GameMaker's layers to create exciting games

Set up player control

Who Is This Book For

Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

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