Game Mechanics

£52.99

Game Mechanics

Advanced Game Design

Games development and programming

Authors: Ernest Adams, Joris Dormans

Dinosaur mascot

Collection: Voices That Matter

Language: English

Published by: New Riders

Published on: 18th June 2012

Format: LCP-protected ePub

Size: 28 Mb

ISBN: 9780132946681


In-Depth Resource for Crafting Game Mechanics

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment.

What You Will Learn in Game Mechanics: Advanced Game Design

In Game Mechanics: Advanced Game Design, you’ll learn how to:

  • Design and balance game mechanics to create emergent gameplay before you write a single line of code.
  • Visualize the internal economy so that you can immediately see what goes on in a complex game.
  • Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development.
  • Apply design patterns for game mechanics—from a library in this book—to improve your game designs.
  • Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences.
  • Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play.

Endorsements

"I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art."

--Richard Bartle, University of Essex, co-author of the first MMORPG

 

“Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!”

 -- Raph Koster, author of A Theory of Fun for Game Design.

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