Game Audio Programming 5

£52.99

Game Audio Programming 5

Principles and Practices

The Arts Digital animation Games development and programming Audio processing

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Language: English

Published by: CRC Press

Published on: 18th November 2025

Format: LCP-protected ePub

ISBN: 9781040443170


Welcome to the fifth volume of Game Audio Programming: Principles and Practices

The first series of its kind dedicated to the art, science, and craft of game audio programming. In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music. Game audio programmers at all skill levels will find something to learn in this book. The methods in these pages have been used in games of all sizes and shapes, from large AAA titles down to small indie games, so they are all tried and tested and ready for you to apply in your own game audio code. There are chapters about speech systems, asynchronous multithreaded audio engine architecture, impulse responses, and more. This collection compiles topics from a vast body of advanced knowledge and wisdom about game audio programming. Whether you are a newly minted game audio programmer or an expert, or if you're just the lucky soul who gets to do the work, this book is for you!

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