Environment Art in the Game Industry

£49.99

Environment Art in the Game Industry

A Guide to Rich and Realistic Environments Using Substance Designer

The Arts Computer games design Digital animation Games development and programming

Author: Henry Kelly

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Language: English

Published by: CRC Press

Published on: 4th November 2021

Format: LCP-protected ePub

Size: 31 Mb

ISBN: 9781000471991


Book Overview

This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box.

Creating Realistic Materials

Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer.

Target Audience

This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry.

About the Author

Henry Kelly is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR.

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