Digital Games as History

£48.99

Digital Games as History

How Videogames Represent the Past and Offer Access to Historical Practice

Cultural studies Media studies History: theory and methods

Author: Adam Chapman

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Collection: Routledge Advances in Game Studies

Language: English

Published by: Routledge

Published on: 5th May 2016

Format: LCP-protected ePub

Size: 2 Mb

ISBN: 9781317553854


Overview

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

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