Constructing an Eco-Balanced Copyright Regime for the Video Game Industry in China

£109.50

Constructing an Eco-Balanced Copyright Regime for the Video Game Industry in China

Sociology Comparative law International law Entertainment and media law

Author: Zhaoxia Deng

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Language: English

Published by: Springer

Published on: 30th July 2025

Format: LCP-protected ePub

ISBN: 9789819660568


Introduction

This book aims to address the copyright issues surrounding VGs and to balance the interests of the various stakeholders (in both legal and social contexts) in order to promote the sustainable development of the VG industry for the benefit of society. Sustainable development is an approach to development that protects society in the long term, taking into account both present and future needs. In this book, sustainable development refers to the steady economic development of the video game industry without causing serious damage to social welfare.

Core Processes

This can only be achieved by harmonizing three core processes: stimulating innovation, promoting access to information, and reducing the negative externalities of video games.

Copyright Regime and Solutions

This book identifies loopholes in the current copyright regime for video games, considers both internal and external aspects of the ecosystem, and proposes some new schemes to help solve the problems posed by technological innovation and the negative externalities of video games, in order to facilitate the construction of an eco-balanced copyright regime.

Target Audience and Uses

This book can serve as a useful tool for scholars or researchers interested in the copyright issues surrounding video games. It can also be of great help to policymakers who wish to enact laws or regulations to regulate the negative externalities of video games and to IP judges who are faced with copyright disputes involving video games. It is also useful for game companies to know how to protect the copyright of their video games and how to promote innovation in their industry. What's more, some video game players or live game streamers may be interested in reading this book.

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