Computer Games and Technical Communication

£42.99

Computer Games and Technical Communication

Critical Methods and Applications at the Intersection

Literary theory Communication studies Media studies History History of science

Authors: Jennifer de Winter, Ryan M. Moeller

Dinosaur mascot

Collection: Routledge Studies in Technical Communication, Rhetoric, and Culture

Language: English

Published by: Routledge

Published on: 23rd May 2016

Format: LCP-protected ePub

Size: 3 Mb

ISBN: 9781317162605


Introduction

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing.

Structure

Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work.

Significance

In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex.

Contributors

The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

Show moreShow less