£5.96
Bladesmith's Enchanted Weapons: Volume 3
Through the creation of the grand katana, Amaterasu
Lutz and the other craftsmen of the Shander Domain succeeded in bringing peace talks with the federation to a close. However, just when things begin to settle down, Maximillion receives word that Princess Listill has been kidnapped. What's worse, since she was on her way to the Shander domain, the responsibility for the incident rests squarely on the Count's shoulders. Lutz, Gerhard, Djoser, and Ricardo team up to go to the Princess's rescue, but without a truly great katana of his own, will Lutz be able to keep up?
With the long war over
The young soldier Eir is finally allowed to return home. Unfortunately, he finds that there is no longer a place for him in his hometown. One day, he runs into his old captain, Kill Code, who has gathered together many lost soldiers just like him. Can they achieve their dream of bringing forth a brighter future for their comrades?