£32.99
Augmented Reality Development with Unity
Build and optimize AR applications with Unity, ARKit, and ARCore
Master AR development with Unity, ARKit, ARCore, and cutting-edge tools. Create innovative AR apps with hands-on guidance and practical insights.
Key Features
Comprehensive insights into AR development using Unity, ARKit, ARCore, and Vuforia
Detailed guidance on creating marker-based and marker-less AR applications
Practical tips for optimizing AR app performance and design efficiency
Book Description
This book provides a comprehensive guide to developing augmented reality applications. Starting with an introduction to AR concepts, it explores key tools and platforms, emphasizing Unity as a core development tool. Readers will gain hands-on experience creating marker-based and marker-less AR apps using Vuforia, ARKit, and ARCore. The book takes a practical approach, covering the creation of custom components, C# programming for Unity, and building mobile AR apps. Advanced topics include world-scale AR with Niantic Lightship and optimization strategies for AR app performance. Each chapter builds skills progressively, ensuring a thorough understanding of the subject. By the end, readers will have the confidence and skills to design and develop innovative AR applications, understanding the best practices and challenges of AR app development.
What you will learn
Set up an augmented reality development environment
Create AR applications with Unity and Vuforia
Develop marker-based and marker-less AR solutions
Utilize ARKit and ARCore for mobile AR apps
Integrate Niantic Lightship for world-scale AR
Refresh C# concepts for AR app development
Who this book is for
This book is ideal for developers, designers, and AR enthusiasts who want to learn AR development with Unity. Some programming knowledge, especially in C#, is recommended. It suits professionals aiming to expand their skills in augmented reality development and students eager to learn cutting-edge technology.