Assessing the Quality of Experience of Cloud Gaming Services

£89.50

Assessing the Quality of Experience of Cloud Gaming Services

Communications engineering / telecommunications Games development and programming Artificial intelligence Human–computer interaction

Author: Steven Schmidt

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Collection: T-Labs Series in Telecommunication Services

Language: English

Published by: Springer

Published on: 7th September 2022

Format: LCP-protected ePub

Size: 11 Mb

ISBN: 9783031060113


Overview of Concepts and Challenges in Intis

This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services.

Evaluation Approach

The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available.

Framework for Assessing Gaming QoE

Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling.

Target Audience

The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.

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