Artificial Intelligence for Games

£64.79

Artificial Intelligence for Games

Computer games / online games: strategy guides Computer programming / software engineering Games development and programming Artificial intelligence

Authors: Ian Millington, John Funge

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Language: English

Published by: CRC Press

Published on: 29th March 2016

Format: LCP-protected ePub

Size: 872 pages

ISBN: 9781498785815


Creating robust artificial intelligence

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.

"Artificial Intelligence for Games - 2nd edition"

will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

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