3D Environment Design with Blender

£26.99

3D Environment Design with Blender

Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes

Author: Abdelilah Hamdani

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Language: English

Published by: Packt Publishing

Published on: 31st January 2023

Format: LCP-protected ePub

ISBN: 9781803233512


Key Features

Reveal modeling tricks to make your Blender 3D environments look realistic

Discover techniques to enhance the photorealism of your scenes while saving time

Set up realistic lighting in your scenes to make your environment look pleasing to the eye

Book Description

Blender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don’t be discouraged! 3D Environment Design with Blender will get you up and running. This practical guide helps reduce the complexity of 3D environment design, advance your Blender skills, and produce lifelike scenes and animations in a time-efficient manner. You’ll start by learning how to fix the most common mistakes 3D designers make with modeling and scale matching that stop them from achieving photorealism. Next, you’ll understand the basics of realistic texturing, efficient unwrapping and achieving photorealistic lighting by turning an actual reference of a wood cabin into a realistic 3D scene. These skills will be used and expanded as you build a realistic 3D environment with natural assets and materials that you’ll create from scratch. Once you’ve developed your natural environment, you’ll advance to creating realistic render shots by applying cool camera features, and compositing tricks that will make your final render look photorealistic and pleasing to the eye. By the end of this book, you’ll be able to implement modeling tricks and best practices to make your 3D environments look stunningly lifelike.

What you will learn

Understand how to avoid the most common modeling mistakes 3D designers make

Create realistic landscapes using Blender’s built-in A.N.T Landscape add-on

Build natural assets such as rocks, flowers, plants, and rivers that you can customize and use in a variety of projects

Create realistic materials such as snow, mud, wood and animated water

Use the particle system to generate realistic grass, as well as scatter flowers and rocks

Apply the five lighting rules to achieve great photorealistic results

Use nodes and materials effectively to produce impressive results

Who this book is for

This book is for 3D environment artists and open-world game designers who have tried designing 3D environments but have trouble finding the right Blender settings. If you feel overwhelmed understanding how nodes and materials work in Blender, this book will simplify it for you and help you achieve photorealism in your environments in no time. Familiarity with the Blender interface is expected to get the most out of this book.

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