3D Computer Graphics

£83.00

3D Computer Graphics

A Mathematical Introduction with OpenGL

Geometry Internet and digital media: arts and performance

Author: Samuel R. Buss

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Language: English

Published by: Cambridge University Press

Published on: 19th May 2003

Format: LCP-protected ePub

Size: 33 Mb

ISBN: 9781139931038


Introduction

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics.

The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text.

Content Coverage

The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays.

Additional topics, covered in less depth, include texture mapping and colour theory.

Additional Topics

The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package.

Usage and Software

The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

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