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Masters of Illusion in the Garden of Time
Introduction
Sundown, a freewheeling artist of note enters into a state of dispare he cannot shake. He seeks alternative answers from a Dr.Shinto. under hypogensis
The Land of the Path
Sundown enters the land of the path. Four warrior, priests of the order of the dwellers of the threshold descend into matter in that realm, carrying the great artifact the yeshe. Vows are broken and the barer of the yeshe hides with it as it consumes him in dialbo cave. Sundown is captured by one of these beings and in time escapes.
The Mentor and the Quest
Continuing on the path he meets his mentor Toshin. He is trained and excels in ancient survival and defensive techniques. Under Toshins guidance they assault dialbo cave an a attempt to retrieve the yeshe and place it where it can do no more harm. So the saga begins.
Return to the Present
In time Sundown returns to the present day reality. Slowly the world slips into cataclysm. Sundown and company enter 2400 B.C. In an attempt, in the past to alter the present and avoid the coming mass destruction that is upon most of the world. Yet, none of them are safe from danger from within or without.