Gamification and Consumer Engagement

£109.50

Gamification and Consumer Engagement

Creating Value in Context of ICT Development

Business strategy Business mathematics and systems Customer services Business applications

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Collection: Progress in IS

Language: English

Published by: Springer

Published on: 12 November 2020

Format: LCP-protected ePub

Size: 4 Mb

ISBN: 9783030542054


In the context of rapid ICT development

This book focuses on how gamification affects consumer engagement and can be used to create a shared value for customers and companies. Based on the constructs of shared value, consumer engagement and gamification, it creates a conceptual model and a research methodology to enable empirical testing and provide complex empirical research findings. The book demonstrates the use of game elements and the motivation to play games as a means of achieving a psychological effect, i.e., consumer engagement manifested through gamified activities and brand engagement.

Empirical Study and Conclusions

This joint empirical study, by an expert team, concludes that the analysis of consumer perceived value in the context of engagement in gamified activities should distinguish between not just the theoretically identified company/brand-related economic, emotional, functional and social values, but also between engagement-related social and functional values.

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