Bridging Art and Design with Technology

£179.50

Bridging Art and Design with Technology

Selected Proceedings of the International Conference of Art, Design & Technology (ICADT 2024)

The arts: general topics Photography and photographs Design, Industrial and commercial arts, illustration Teaching of a specific subject Technology: general issues Graphical and digital media applications Human–computer interaction

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Collection: Springer Proceedings in Humanities and Social Sciences

Language: English

Published by: Springer

Published on: 27 August 2025

Format: LCP-protected ePub

ISBN: 9789819643417


Introduction

This book explores the intersection of art, design, and technology, revealing how new technological innovations are transforming creative practices and opening up new artistic expressions. The book offers a broad context of the ethical and social ramifications of technology-enhanced art and design, addressing issues of privacy and responsible application of interdisciplinary technology in the creative process.

It also discusses how artists and designers use technology as part of their response to social and political challenges and as their opinion on current social change.

Historical Context and Developments

Consisting of selected proceedings papers from the International Conference of Art, Design and Technology (ICADT 2024), the volume begins by examining the historical context of art and technology, detailing key developments that have shaped contemporary creative practices.

It also investigates how digital tools and techniques are altering traditional art forms, such as painting, sculpture, and photography.

Artistic Expression and New Mediums

The authors use case studies and deep analysis to portray how technology has encouraged artistic expression to flourish, resulting in entirely new art forms and mediums.

Design and Technology

In design, the book describes how technology has been channelled into design thinking and problem-solving, with computer-aided design software making design processes more complex.

It also discusses how new materials, 3D printing, and parametric design push the boundaries of possibility in product design, industrial design, and architecture.

Interactive and Immersive Experiences

Interactive experiences and immersive environments can transform anything, with VR, AR, and mixed reality turning storytelling and exhibition design on their head.

Conclusion

The book provides a valuable aesthetic computing resource for future artists, designers, educators, researchers, and anyone interested in the profound impact of technology on the realm of creativity.

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